Many RPGs boast moral-choice systems that dramatically alter your game world, but few pull it off like Dontnod’s Vampyr. This horror game follows a newly turned vampire as he struggles with a desire to save (and feed on) the people of London. The story takes place against the backdrop of World War I and the Spanish Flu. Vampyr’s twist is that leveling mechanics are tied to draining fully characterized NPCs. Feeding on them makes you more powerful, but deprives the city of life. Earning a “good” ending means you must genuinely struggle against overpowered enemies, unless you believe nobody would miss an NPC or two. In which case, congratulations: You’ve become the real monster.
Credit: Focus Home Interactive